Cyrusa's SA-ish Rulebook

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cyrusa
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Re: Cyrusa's SA-ish Rulebook

Post by cyrusa » Sun Dec 16, 2018 10:25 am

v31 is online. Link available in the top post.

Changes
- DC Settlers: made clearer that the active player can cancel both or none of her landing and bombardment against the settled planet -> she can't cancel one but not the other. (no gameplay change)
- DC Ship Graveyard: changed the way the condition on the ship being built is expressed to express it the same way it is expressed on the DC reference sheet (no gameplay change).
- DC Neutron Radiation: reworded for clarity and to open the possibility for other game effects to place them on planets to hamper refresh/army building.

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Re: Cyrusa's SA-ish Rulebook

Post by cyrusa » Thu Jan 10, 2019 9:19 pm

v32 is online. Link available in the top post.

Surrender
- Surrender: PsiComa officially sanctioned that the Surrender procedure is to be followed at the end of the Status Phase rather than after the refresh planet step
- Surrender: Added that after surrendering, a player may not interact with the game anymore and her next Status Phase is skipped
- Surrender: Fixed that all Space Docks but the one on the capital planet are to be removed before the bidding.
- Surrender: Added that the Flagship of the surrendering player is to be removed before the bidding.
- Surrender: PsiComa officially sanctioned the removal of the requirement for the surrendering player to have spent all available resources to prouce units before being able to surrender
- "General Surrender" experimental rule renamed into "Armistice"

Covert Objectives
- Covert Objectives variant: Added as a rule to both the complete and light version that discarding a Covert Objective means keeping it face down and shuffling it back into the deck
- Covert Objectives variant: the link to the assets points directly to the asset page of astralvault.net instead of the home page

Misc
- Added the new border tokens (Ion Sphere, Standing Grav-Wave and Collapsed Space-Time)
- Plastic limit: refactored the section to have all the limits from base SA showing up. Except the Command Counter one that I don't know how it works: Do you count the Command Counters you have placed on the board? If you're already at 24, someone with the Diplomacy Strategy Card can't force you to place one because "you've reached the limit"?

Minor Stuff
- Placing produced units: added the case where the producer IS a planet (for Integrated Economy and maybe Arborec's racial ability)
- Both sentences of the Asteroid Belt wording now say "Asteroid Belts" (one was saying "an Asteroid Belt")
- Space Mines wording modified not to use the term "border".
- Space Battle: renaming the steps of the Space Battle combat round to be consistent with the race sheet.
- Variants: Added a content section listing all the variants
- Strategy Phase: Added a link to astralvault.net to see all the Strategy Cards.

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cyrusa
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Re: Cyrusa's SA-ish Rulebook

Post by cyrusa » Wed Jun 26, 2019 7:01 pm

v33 is online. Link available in the top post.

Action Cards
- Action Cards: A player may not play two Action Cards with the same name during the same action.
- Action Cards: Action Cards that are normally restricted from being used in Home Systems can still be used if granted permission by the System's original owner.

Artifacts
- Clarified that artifacts on planet are taken control of at the end of the action. This prevents in particular someone from taking a planet with an Alien Technology Domain Counter on it (that behaves like artifacts for control purposes), choose the NanoRobotics technology and get the planet refreshed (note that it wasn't that clear from the wordings whether you would get the planet refreshed or not, but now it's clear that you don't)

Killing a Leader
no player calls it, the game goes on.
- Added definition for what "killing a leader" means (to clarify the objective requiring it)
A player is said to have killed a leader if she either:
> Executed that leader.
> Destroyed through combat roll the ship the leader was on, and the ensuing fate roll was a 1.
> Took control of the planet this leader was on, and the ensuing fate roll was a 1.

Corrections
- Made explicit that Space Docks cannot be produced using the Produce Units ability
- VOTC: was erroneously saying that VOTC was lost upon another election being called.
- VOTC: was erroneously saying that there is a clear order in which players have to decide whether they call voice of the council. Instead, if no player calls it, the game goes on.

Typo and Formatting
- Added submenu to the "Surrender and Elimination" section
- Fixed anchor link to the Armistice section
- Fixed typo in the description of Strategic Actions.
- Fixed typo in Alien Technology wording
- Action Cards: removed duplicate rule about not being allowed to show them unless when playing them
- Fixed typo in the Wormhole Discovery domain counter wording
- Updated Abandonned Freighter domain coutner wording to match that of the domain counter sheet (removed an "immediately")
- Fixed typo in Native Intelligence domain counter wording

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cyrusa
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Re: Cyrusa's SA-ish Rulebook

Post by cyrusa » Wed May 27, 2020 9:26 am

v34 is online. Link available in the top post.

This is just a blank update, to test my new update process.

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cyrusa
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Re: Cyrusa's SA-ish Rulebook

Post by cyrusa » Wed May 27, 2020 9:53 am

v35 is online. Link available in the top post.

Flagships
- The restriction against building Flagships in other systems than your Home System has been lifted.

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